Silicon Validation Software Engineer: GPU IP Validation and Integration
San Diego, California
Summary
Join a team of expert software engineers with diverse backgrounds (graphics, video encoding, video processing, file systems, CPUs and caching, kernel programming, embedded systems) to develop graphics validation software and integrate it into system level test environment.
Key Qualifications
Experienced with Graphics, OpenGL, and CUDA
Experienced with image processing, memory hierarchies, and compilers
Strong C/C++ programming skills
Proficient in Python and GNU Make
Deep understanding of compute systems, operating systems, and computer architecture
Passionate about writing code close to the hardware, and debugging
In-depth knowledge and experience in SoC system level validation and debugging of SoC software and hardware issues.
You enjoy the validation mentality: meticulous, curious, and persistent
Understanding of the Display pipeline is a plus
Description
You will be writing shaders that stress the GPU and cause high bandwidth traffic to and from the memory subsystem.
You will apply your deep understanding of GPU architecture to write tests that stress the pipeline and exercise the interaction between the GPU and different IP blocks on the SoC.
You will use the necessary driver and firmware APIs to compile shaders and prime operations to move data around in the SoC using the GPU threads/SIMD groups.
You will understand the different levels of GPU memory hierarchy (Shared, Global, etc.)
You will debug SoC software and hardware issues, and perform system level validation.
Education & Experience
BS and a minimum of 3 years relevant industry experience
Join a team of expert software engineers with diverse backgrounds (graphics, video encoding, video processing, file systems, CPUs and caching, kernel programming, embedded systems) to develop graphics validation software and integrate it into system level test environment.
Key Qualifications
Experienced with Graphics, OpenGL, and CUDA
Experienced with image processing, memory hierarchies, and compilers
Strong C/C++ programming skills
Proficient in Python and GNU Make
Deep understanding of compute systems, operating systems, and computer architecture
Passionate about writing code close to the hardware, and debugging
In-depth knowledge and experience in SoC system level validation and debugging of SoC software and hardware issues.
You enjoy the validation mentality: meticulous, curious, and persistent
Understanding of the Display pipeline is a plus
Description
You will be writing shaders that stress the GPU and cause high bandwidth traffic to and from the memory subsystem.
You will apply your deep understanding of GPU architecture to write tests that stress the pipeline and exercise the interaction between the GPU and different IP blocks on the SoC.
You will use the necessary driver and firmware APIs to compile shaders and prime operations to move data around in the SoC using the GPU threads/SIMD groups.
You will understand the different levels of GPU memory hierarchy (Shared, Global, etc.)
You will debug SoC software and hardware issues, and perform system level validation.
Education & Experience
BS and a minimum of 3 years relevant industry experience
Created: 2024-05-08
Reference: 200457304
Country: United States
State: California
City: San Diego
ZIP: 92109
About Apple
Founded in: 1976
Number of Employees: 154000
Website: https://www.apple.com/
Career site: https://www.apple.com/careers/us/
Wikipedia: https://en.wikipedia.org/wiki/Apple_Inc.
Instagram: https://www.instagram.com/apple/
LinkedIn: https://www.linkedin.com/company/apple
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