CONTRACT - Associate Software Engineer Tools (NST)

Redmond, Washington


Employer: Nintendo
Industry: Game Development
Salary: $42 - $64 per hour
Job type: Part-Time

Nintendo Software Technology Corporation

Nintendo Software Technology Corporation, based in Redmond, Washington, is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games.

** This is a CONTRACT position

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers.

As an Associate Tools Engineer, you will have a desire for improving developer workflow, solving complex problems and helping to find and diagnose issues in development. You will also have a passion for games and creating tools or scripts that helps making games easier, more robust and more efficient. If this sounds like you, we would love to see your resume!

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

For more information about NST, click here .

DESCRIPTION OF DUTIES

  • Assists in developing, writing, testing, debugging, and implementing code in C++, C#, Lua, Ruby or other relevant languages.
  • Works with other team members to implement tools and manage pipelines to support game development projects.
  • Helps to develop tools and scripts to analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.


SUMMARY OF REQUIREMENTS

  • Understanding of core technologies, toolsets, and common workflows for video game development.
  • Strong understanding of data structures, data-oriented design, object-oriented design, and software engineering methodologies.
  • Ability to read and debug other engineers' code.
  • Strong knowledge of C#, Lua, Ruby and/or C programming languages.
  • Undergraduate degree in Computer Science or related field; or equivalent education and experience.


PREFERRED SKILLS

  • Industry or School experience developing games and/or game related tools.


** This is a CONTRACT position

This contract position has a base pay range of $42 - $64 per hour and is eligible for benefits through the employing agency. Agency benefits may include medical, dental and vision, 401(k), basic/supplemental life and AD&D insurance, short- and long-term disability insurance, health and dependent care spending accounts, transportation benefits, employee assistance program, paid sick leave, and up to 6 paid holidays per year. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner.

#LI-Hybrid

Created: 2024-10-12
Reference: 230000003J
Country: United States
State: Washington
City: Redmond


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