Graphics Software Engineer, Systems - Reality Labs
Sunnyvale, California
Employer: Meta
Industry:
Salary: Competitive
Job type: Full-Time
Reality Labs at Meta is building products that make it easier for people to connect with the ones they love most, enjoy top-notch, wire-free VR, and push the future of computing platforms. We are a team of world-class experts developing and shipping products at the intersection of hardware, software and content. As a Graphics Software Engineer on the Reality Labs team at Meta, you can help build new, innovative hardware and software that radically redefine the way people work, play and connect. What we build today could one day be the norm. So to be here today is to truly be at the heart of change and the frontier of what's to come.
Graphics Software Engineer, Systems - Reality Labs Responsibilities
Minimum Qualifications
Preferred Qualifications
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Graphics Software Engineer, Systems - Reality Labs Responsibilities
- Develop graphics frameworks, algorithms and features to increase conformance and performance of the graphics software stack
- Write high-quality, performant, and maintainable code
- Develop unit-level and end-to-end tests to enhance coverage of the graphics stack
- Build tools for capturing and analyzing the conformance and performance of graphics APIs
- Collaborate with cross-functional engineering teams to deliver innovative features to the graphics stack for future products
Minimum Qualifications
- Currently has, or is in the process of obtaining a Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience. Degree must be completed prior to joining Meta.
- 2+ years of graphics software engineering experience
- 2+ years of experience with C/C++ programming
- 2+ years of object-oriented and component-based design experience
- Problem-solving and communication skills
Preferred Qualifications
- Experience with graphics APIs (Vulkan, Direct3D, OpenGL, etc.)
- Experience with shader languages (HLSL/GLSL) and shader development including performance and power optimizations in the hardware.
- Experience with low level performance profiling and optimization
- Experience with graphics debugging/performance analysis tools such as RenderDoc, Nsight, RGP, GPA, Snapdragon Profiler
- Experience implementing or working with graphics abstraction layers in game engines such as Unreal/Unity
Start preparing
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Created: 2024-08-22
Reference: 1233594028091073
Country: United States
State: California
City: Sunnyvale
ZIP: 95002
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