Software Engineering Manager - Oculus Studios Core Engineering
Menlo Park, California
Employer: Meta
Industry:
Salary: Competitive
Job type: Full-Time
Oculus Studios is expanding the Central Technology team focusing efforts within its First Party Game Studios (Armature Studios, Beat Games, BigBox VR, Camouflaj, Downpour Interactive, Sanzaru Games, Twisted Pixel, Supernatural, Ouru). Within Oculus Studios Central Technology, we help our Studios take advantage of the economies of scale that Meta provides. We are looking for engineers who can work effectively within Meta's vast infrastructure and are excited by the chance to help Studios make video games. We collaborate to build centralized solutions and shared technologies for the Studios. Working with partners across Meta, we assist in decreasing the overhead for Oculus Studios across the board.
Software Engineering Manager - Oculus Studios Core Engineering Responsibilities
Minimum Qualifications
Preferred Qualifications
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Software Engineering Manager - Oculus Studios Core Engineering Responsibilities
- Support the engineers who drive common client-facing solutions across Oculus Studios: i.e. Game Hosting & Matchmaking, Voice Chat, In-Game Notifications, Persistent Player & Game Data, Reporting, Moderation, Logging & Analytics, Common Tooling, etc.
- Provide appropriate & timely feedback to help engineers improve and grow in their careers.
- Help engineers deal with personal concerns that may affect their normal duties.
- Assist in and mediate any disputes or disagreements both inside and outside of Oculus Studios Central Technology.
- Collaborate across Oculus Studios management and leadership to ensure alignment on long-term objectives: i.e. Oculus Studios Central Tech, Studio Technical Directors, Producers, etc.
- Help define the roadmap and establish Meta's infrastructure and New Technology Support approach for game studios - working across multi-year efforts.
- Find common needs by working across the first party game studios collecting requirements and proposing solutions to gain buy-in. Build shipping features as part of a 1st Party product and launch to consumers. Learn from those launches and bring back institutional knowledge to apply to the next 1st Party engagement.
- Build custom solutions that align with the Metaverse (e.g. Avatars, Common Identity, Integrity) that are delivered to consumers by launching games that use those features.
- Work as a full-stack / generalist developer and gain familiarity in multiple coding languages as needed: e.g. CPP, C#, Python, Hack, JavaScript, React.
- Be or become familiar with multiple game engines: i.e. Unity, Unreal, proprietary engines.
- Be or become familiar with multiple 3rd Party Game technologies (i.e. AWS GameLift, Unity Vivox).
- Gain familiarity of alternate hosting environments (i.e. cloud/corporate/lab) and help determine where and how they should be used.
- Help onboard new game studios engineers to Meta infra and internal tools, while bringing empathy for game development back to core Meta teams.
- Partner with other teams within Meta to figure out best approaches to migrate game studio services while bringing the Meta focuses of reliability, scalability, security to the game studio space.
- Support game studios during break/fix scenarios and be part of the escalation path.
- Assist game studios in building, scaling, and optimizing new features for their existing/future titles.
Minimum Qualifications
- 2+ years of management experience
- 5+ years of experience in developing backend services for games and / or enterprise (large scale distributed environments)
- Broad knowledge of games and game development and / or enterprise scale infrastructure
- Experience learning new approaches, coding languages, and Meta specific solutions
- Experienced with C/C++ or C#
- Experienced with Python or PowerShell
- Experienced collaborating with team members across multiple disciplines to bring products to life
Preferred Qualifications
- 5+ years of management experience
- 10+ years of experience developing backend services for games
- Shipped AAA titles or Large enterprise solutions
- Experience working in major game engines (i.e. Unreal, Unity)
- Experience as a Full-Stack developer in a large scale distributed environment
- Experience with backend security, privacy, scalability, and persistence storage design paradigms
- Experience in building user facing tools using languages such as Hack,Javascript, React, etc
- Experience building supportable solutions that include proactive alerting, monitoring, and product metrics
- Experience with major cloud providers (AWS, Azure, etc.)
- Experience working with distributed computing platforms
- Bachelor's Degree in Computer Science or Engineering
Start preparing
Learn about how to prepare for your interview with our interview guide, tips, and interactive experiences.
Visit interview prep
Created: 2024-08-27
Reference: 1043698624133975
Country: United States
State: California
City: Menlo Park
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